Signals are a fundamental part of Godot’s communication system. They allow objects to send messages to each other, triggering specific actions or reactions. Using signals for multiple objects is a powerful technique that enables developers to create complex interactions and behaviors in their games and applications.
One of the main benefits of using signals for multiple objects is the ability to decouple the sender and receiver of a message. This means that the object sending the signal does not need to know anything about the objects that will receive it. This makes it easier to manage complex interactions between different parts of a scene or game, as objects can be added or removed without affecting the signal system.